Six big, familiar things sit on friendly pastel cards: an apple, a ball, a duck, the moon, drawn from a pool of eighteen everyday objects chosen for being toddler-world words. Tap one and it bounces while the site says its name clearly and warmly. That is the entire game, and that is precisely the point: word-object mapping, the foundation of vocabulary, practiced through the one gesture every toddler has already mastered.
After ten taps the set slides away and six new things arrive with a chime, keeping curiosity fed without overwhelming choice. Every keyboard key is tied to a card, so keyboard-smashing babies hear words too. First Words pairs naturally with Animal Friends (animal names) and Color Pop (color names) to form the siteโs little language corner. Like everything in Tiny Paws, it requires zero reading and permits zero failure.
How to play
- Tap a picture to hear its name spoken
- After ten taps, six new things slide in
- Keyboard keys speak words too
Safe by design
Like every Tiny Paws game, First Words runs fullscreen behind a kid-lock: your child can
play and switch games freely but can't accidentally leave. Exiting takes a deliberate grown-up
action: hold both top corners for 2ยฝ seconds on a touch screen, or type
parent on a laptop. There are no ads, no purchases, no accounts, and no
tracking of any kind: read the two-minute privacy page.